Density Ledger
A list you zoom like a map: pinch, ctrl+scroll, a ruler or [ and ] move rows continuously from 64px to 22px, columns arrive at thresholds, and the row under your pointer stays put.
This week
150 rows · 47 px
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Close support macros, open
Plan vendor invoices, waiting
Audit board update, open
Draft pricing page, blocked
Prepare Q4 forecast, done
Close Q4 forecast, open
Plan travel budget, open
Prepare Q4 forecast, blocked
Plan release notes, open
Draft travel budget, done
Close travel budget, open
Prepare onboarding flow, done
Prepare hiring plan, blocked
Prepare pricing page, open
Review travel budget, done
Audit API changelog, open
Prepare API changelog, waiting
Plan pricing page, blocked
Ship data retention policy, blocked
Reconcile data retention policy, open
Approve onboarding flow, done
Approve hiring plan, open
Audit pricing page, waiting
Ship data retention policy, done
Plan Q4 forecast, open
Design brand refresh, blocked
Plan Q4 forecast, waiting
Draft support macros, done
Approve API changelog, open
Design board update, open
Audit release notes, done
Audit data retention policy, open
Prepare Q4 forecast, open
Reconcile hiring plan, open
Prepare onboarding flow, done
Design release notes, open
Audit release notes, waiting
Review pricing page, blocked
Approve Q4 forecast, open
Audit brand refresh, open
Review data retention policy, blocked
Review travel budget, open
Plan vendor invoices, open
Reconcile hiring plan, open
Audit pricing page, waiting
Draft travel budget, done
Design release notes, open
Close release notes, open
Audit data retention policy, open
Review release notes, open
Design support macros, open
Prepare pricing page, blocked
Design API changelog, open
Reconcile API changelog, done
Ship release notes, open
Design board update, done
Design travel budget, open
Review Q4 forecast, open
Audit onboarding flow, done
Ship Q4 forecast, done
Design vendor invoices, open
Prepare pricing page, waiting
Design support macros, blocked
Plan travel budget, open
Reconcile data retention policy, done
Draft hiring plan, open
Ship API changelog, done
Design data retention policy, done
Prepare hiring plan, open
Design brand refresh, blocked
Prepare pricing page, done
Close support macros, waiting
Review pricing page, blocked
Design release notes, done
Close support macros, blocked
Approve hiring plan, open
Audit Q4 forecast, done
Ship release notes, open
Audit Q4 forecast, open
Close onboarding flow, open
Draft pricing page, blocked
Design vendor invoices, blocked
Reconcile API changelog, open
Audit board update, open
Plan release notes, open
Prepare hiring plan, waiting
Design release notes, done
Close travel budget, done
Design vendor invoices, open
Ship Q4 forecast, open
Approve API changelog, open
Draft Q4 forecast, waiting
Plan API changelog, done
Ship travel budget, done
Design board update, done
Ship hiring plan, open
Approve Q4 forecast, done
Prepare brand refresh, open
Draft data retention policy, done
Plan hiring plan, open
Review support macros, waiting
Plan onboarding flow, open
Close data retention policy, open
Prepare support macros, done
Plan pricing page, waiting
Design travel budget, open
Close support macros, blocked
Plan support macros, done
Approve vendor invoices, open
Draft onboarding flow, open
Audit vendor invoices, open
Draft support macros, done
Prepare pricing page, done
Prepare support macros, blocked
Approve brand refresh, blocked
Approve vendor invoices, open
Review vendor invoices, open
Prepare board update, open
Prepare data retention policy, done
Plan release notes, open
Plan hiring plan, open
Plan brand refresh, open
Prepare travel budget, open
Prepare brand refresh, open
Close release notes, open
Audit release notes, open
Audit release notes, waiting
Reconcile Q4 forecast, blocked
Audit Q4 forecast, done
Review board update, done
Reconcile board update, open
Design data retention policy, open
Reconcile release notes, done
Plan pricing page, open
Draft travel budget, open
Review travel budget, open
Draft travel budget, blocked
Design data retention policy, open
Audit vendor invoices, open
Design support macros, blocked
Props
"use client";
import { useEffect, useLayoutEffect, useMemo, useRef, useState, useSyncExternalStore } from "react";
import type { CSSProperties, KeyboardEvent as ReactKeyboardEvent, PointerEvent as ReactPointerEvent } from "react";
/**
* DensityLedger — a list you zoom like a map: rows get denser under your hand, and the row you point at stays put.
*
* Density is continuous, from 64px rows with a second line to 22px rows
* with every column: pinch on a trackpad (or ctrl+wheel), pinch on touch,
* drag the ruler, or press [ and ]. The row under the pointer is anchored
* on screen while everything around it resizes. Columns arrive at
* thresholds (sparkline, category, time, id) with a small hysteresis, and
* type and stroke weight follow. A lamp lights the row under the pointer.
* Density is the shared Ultra value, so every Ultra asset on the page
* re-spaces with the ledger (pass density and onDensityChange to control
* it yourself). Status is a shape, never a colour alone. Plain DOM with
* content-visibility; virtualise beyond about 2,000 rows.
*
* Part of the Ultra kit: an adaptive style whose grammar is the viewer. Every
* Ultra asset reads six live values (contrast, warmth, light, density, motion,
* focus) from one shared tuning and re-forms its tone, edges, density and
* tempo to match: move any Ultra control and every Ultra asset on the page
* follows. Values the viewer sets are saved on the device (localStorage
* key ultra:v1); the rest follow the system (prefers-contrast,
* prefers-reduced-motion, prefers-color-scheme) and the time of day. Nothing
* is sent anywhere. Every colour is solved for APCA contrast at runtime, so no
* tuning can make text illegible. Springs are critically damped (no
* overshoot) and motion 0 swaps states. Type through var(--font-ultra)
* (Google Sans Flex, whose GRAD and ROND axes follow contrast) over Geist.
* Paste it as its own file: it carries its own copy of the small engine, and
* copies on one page share a single store through Symbol.for.
* Needs Tailwind v4 (on v3.4, add the @tailwindcss/container-queries plugin).
*/
/** The six values every Ultra asset reads. Each runs 0..1. */
export type UAxis = "contrast" | "warmth" | "density" | "motion" | "focus" | "light";
export type UAxes = Record<UAxis, number>;
/** Dial order, clockwise from the top. */
const U_AXES: UAxis[] = ["contrast", "warmth", "light", "density", "motion", "focus"];
/** What the server renders and what an asset shows before the store boots. */
const U_DEFAULTS: UAxes = { contrast: 0.45, warmth: 0.3, light: 0.1, density: 0.4, motion: 0.45, focus: 0.35 };
/** The exposure band no text can sit on (ground L 0.46..0.66): light snaps out of it. */
const U_LIGHT_GAP: [number, number] = [0.46, 0.54];
const uClamp = (v: number, a = 0, b = 1) => (v < a ? a : v > b ? b : v);
const uLerp = (a: number, b: number, t: number) => a + (b - a) * t;
const uSmooth = (a: number, b: number, x: number) => {
const t = uClamp((x - a) / (b - a));
return t * t * (3 - 2 * t);
};
/** Nearest safe exposure: anything inside the unsafe band goes to its closer edge. */
function uSafeLight(v: number): number {
const [a, b] = U_LIGHT_GAP;
if (v <= a || v >= b) return uClamp(v);
return v - a < b - v ? a : b;
}
interface UStore {
v: 1;
/** The values the viewer pinned (dragged). Only these are saved. */
pinned: Partial<UAxes>;
/** Values derived from the system (prefers-*) and the clock. */
auto: UAxes;
/** Which auto values the system decided (those beat an author's seed). */
sys: { contrast: boolean; motion: boolean };
/** The author's starting look for values the viewer has not set. */
seed: Partial<UAxes>;
/** pinned over auto: what assets read. A new object on every change. */
snap: UAxes;
listeners: Set<() => void>;
booted: boolean;
/** The one goal on screen: the first claimant wins the filled accent. */
goals: string[];
/** Shared pointer, for gaze-driven assets. Written by one passive listener. */
gaze: { x: number; y: number; speed: number; t: number; live: boolean };
}
const U_KEY = "ultra:v1";
function uStore(): UStore {
const g = globalThis as unknown as Record<symbol, UStore | undefined>;
const sym = Symbol.for("viberdy.ultra.v1");
let s = g[sym];
if (!s) {
s = {
v: 1,
pinned: {},
auto: { ...U_DEFAULTS },
sys: { contrast: false, motion: false },
seed: {},
snap: { ...U_DEFAULTS },
listeners: new Set(),
booted: false,
goals: [],
gaze: { x: -1, y: -1, speed: 0, t: 0, live: false },
};
g[sym] = s;
}
return s;
}
function uEmit(s: UStore) {
const seed = { ...s.seed };
if (s.sys.contrast) delete seed.contrast;
if (s.sys.motion) delete seed.motion;
s.snap = { ...s.auto, ...seed, ...s.pinned };
s.snap.light = uSafeLight(s.snap.light);
s.listeners.forEach((fn) => fn());
}
function uMedia(q: string): boolean {
return typeof window !== "undefined" && typeof window.matchMedia === "function" && window.matchMedia(q).matches;
}
/** Auto values: system preferences first, then the clock (read at boot and when the tab returns, never on a timer). */
function uAuto(): UAxes {
const a: UAxes = { ...U_DEFAULTS };
if (uMedia("(prefers-contrast: more)")) a.contrast = 0.95;
else if (uMedia("(prefers-contrast: less)")) a.contrast = 0.12;
if (uMedia("(prefers-reduced-motion: reduce)")) a.motion = 0;
if (uMedia("(pointer: coarse)")) a.density = 0.25;
const h = new Date().getHours() + new Date().getMinutes() / 60;
// Warmth rises through the evening and lowers the light with it: a warm tint alone
// does not cut the evening's short-wave load, dimming does (RPI LRC, 2018).
const evening = h >= 17 ? uSmooth(17, 21, h) : h < 8 ? 1 - uSmooth(6, 8, h) : 0;
a.warmth = uLerp(0.3, 0.82, evening);
const paper = uMedia("(prefers-color-scheme: light)");
a.light = paper ? uLerp(0.86, 0.7, evening) : uLerp(0.12, 0.04, evening);
return a;
}
function uLoad(): Partial<UAxes> {
try {
const raw = window.localStorage.getItem(U_KEY);
if (!raw) return {};
const data = JSON.parse(raw) as { v?: number; p?: Record<string, unknown> };
if (data.v !== 1 || !data.p) return {};
const out: Partial<UAxes> = {};
for (const k of U_AXES) {
const v = data.p[k];
if (typeof v === "number" && Number.isFinite(v)) out[k] = uClamp(v);
}
return out;
} catch {
return {};
}
}
function uSave(s: UStore) {
try {
window.localStorage.setItem(U_KEY, JSON.stringify({ v: 1, p: s.pinned }));
} catch {
// storage blocked: the tuning still works for this visit
}
}
function uSys(s: UStore) {
s.sys = {
contrast: uMedia("(prefers-contrast: more)") || uMedia("(prefers-contrast: less)"),
motion: uMedia("(prefers-reduced-motion: reduce)"),
};
}
function uBoot() {
const s = uStore();
if (s.booted || typeof window === "undefined") return;
s.booted = true;
s.auto = uAuto();
uSys(s);
s.pinned = uLoad();
// A shared setup (#u=c7w3l2...: one letter per value and a base-36 digit) is read once.
const shared = /[#&]u=([a-z0-9]{2,12})/i.exec(window.location.hash);
if (shared && shared[1]) {
const code = shared[1].toLowerCase();
for (let i = 0; i + 1 < code.length; i += 2) {
const axis = U_AXES.find((k) => k[0] === code[i]);
const v = parseInt(code[i + 1] ?? "", 36);
if (axis && Number.isFinite(v)) s.pinned[axis] = uClamp(v / 35);
}
uSave(s);
}
uEmit(s);
const refresh = () => {
s.auto = uAuto();
uSys(s);
uEmit(s);
};
for (const q of ["(prefers-contrast: more)", "(prefers-contrast: less)", "(prefers-reduced-motion: reduce)", "(prefers-color-scheme: light)"]) {
window.matchMedia(q).addEventListener("change", refresh);
}
document.addEventListener("visibilitychange", () => {
if (document.visibilityState === "visible") refresh();
});
window.addEventListener("storage", (e) => {
if (e.key !== U_KEY) return;
s.pinned = uLoad();
uEmit(s);
});
const gz = s.gaze;
window.addEventListener(
"pointermove",
(e) => {
const dt = Math.max(1, e.timeStamp - gz.t);
const d = gz.live ? Math.hypot(e.clientX - gz.x, e.clientY - gz.y) : 0;
gz.speed = gz.speed * 0.7 + ((d / dt) * 1000) * 0.3;
gz.x = e.clientX;
gz.y = e.clientY;
gz.t = e.timeStamp;
gz.live = true;
},
{ passive: true },
);
document.documentElement.addEventListener("pointerleave", () => {
gz.live = false;
});
}
/** Pin a value (the viewer chose it; it is saved), or pass null to hand it back to auto. */
export function setUltra(axis: UAxis, value: number | null) {
const s = uStore();
if (value === null) delete s.pinned[axis];
else s.pinned[axis] = axis === "light" ? uClamp(value) : uClamp(value);
uSave(s);
uEmit(s);
}
/**
* The author's starting look for values the viewer has not set (they win
* over the clock, never over a system preference for reduced motion or more
* contrast, and never over the viewer). Not saved.
*/
export function seedUltra(values: Partial<UAxes>) {
const s = uStore();
const next: Partial<UAxes> = { ...s.seed };
let changed = false;
for (const k of U_AXES) {
const v = values[k];
if (typeof v === "number" && Number.isFinite(v) && next[k] !== uClamp(v)) {
next[k] = uClamp(v);
changed = true;
}
}
if (!changed) return;
s.seed = next;
uEmit(s);
}
function uSubscribe(fn: () => void) {
const s = uStore();
s.listeners.add(fn);
uBoot();
return () => {
s.listeners.delete(fn);
};
}
const uSnap = () => uStore().snap;
const uServerSnap = () => U_DEFAULTS;
/**
* The tuning, live. `tune` pins values for this instance only (a demo, a
* fixed brand moment); they are never saved. `bounds` lets an author limit
* the expressive direction only: motion, density and focus can be capped,
* contrast can be floored, warmth and light can be ranged. The way back to
* calm (motion 0, contrast 1, density 0, focus 0) can never be bounded.
* `seed` is the author's starting look (see seedUltra).
*/
export function useUltra(tune?: Partial<UAxes>, bounds?: Partial<Record<UAxis, [number, number]>>, seed?: Partial<UAxes>): UAxes {
const snap = useSyncExternalStore(uSubscribe, uSnap, uServerSnap);
const seedKey = JSON.stringify(seed ?? null);
useLayoutEffect(() => {
const v = JSON.parse(seedKey) as Partial<UAxes> | null;
if (v) seedUltra(v);
}, [seedKey]);
// Compared by value, so inline objects do not churn.
const tuneKey = JSON.stringify(tune ?? null);
const boundsKey = JSON.stringify(bounds ?? null);
return useMemo(() => {
const tune = JSON.parse(tuneKey) as Partial<UAxes> | null;
const bounds = JSON.parse(boundsKey) as Partial<Record<UAxis, [number, number]>> | null;
const out: UAxes = { ...snap };
if (tune) {
for (const k of U_AXES) {
const v = tune[k];
if (typeof v === "number" && Number.isFinite(v)) out[k] = uClamp(v);
}
}
if (bounds) {
for (const k of U_AXES) {
const b = bounds[k];
if (!b) continue;
let [lo, hi] = b;
if (k === "motion" || k === "density" || k === "focus") lo = 0;
if (k === "contrast") hi = 1;
out[k] = uClamp(out[k], Math.min(lo, hi), Math.max(lo, hi));
}
}
out.light = uSafeLight(out.light);
return out;
}, [snap, tuneKey, boundsKey]);
}
type URgb = [number, number, number];
function uOklab(L: number, a: number, b: number): URgb {
const l_ = L + 0.3963377774 * a + 0.2158037573 * b;
const m_ = L - 0.1055613458 * a - 0.0638541728 * b;
const s_ = L - 0.0894841775 * a - 1.291485548 * b;
const l = l_ * l_ * l_;
const m = m_ * m_ * m_;
const s = s_ * s_ * s_;
const lin: URgb = [
4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s,
-1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s,
-0.0041960863 * l - 0.7034186147 * m + 1.707614701 * s,
];
return lin.map((x) => {
const v = uClamp(x);
return Math.round((v <= 0.0031308 ? 12.92 * v : 1.055 * Math.pow(v, 1 / 2.4) - 0.055) * 255);
}) as URgb;
}
function uOklch(L: number, C: number, h: number): URgb {
const r = (h * Math.PI) / 180;
return uOklab(L, C * Math.cos(r), C * Math.sin(r));
}
const uHex = (c: URgb) => "#" + c.map((v) => v.toString(16).padStart(2, "0")).join("");
function uY(c: URgb): number {
return 0.2126729 * Math.pow(c[0] / 255, 2.4) + 0.7151522 * Math.pow(c[1] / 255, 2.4) + 0.072175 * Math.pow(c[2] / 255, 2.4);
}
/** APCA-W3 0.0.98G lightness contrast (signed: negative = light text on dark). */
function uApca(text: URgb, bg: URgb): number {
let yt = uY(text);
let yb = uY(bg);
if (yt < 0.022) yt += Math.pow(0.022 - yt, 1.414);
if (yb < 0.022) yb += Math.pow(0.022 - yb, 1.414);
if (Math.abs(yb - yt) < 0.0005) return 0;
if (yb > yt) {
const s = (Math.pow(yb, 0.56) - Math.pow(yt, 0.57)) * 1.14;
return s < 0.1 ? 0 : (s - 0.027) * 100;
}
const s = (Math.pow(yb, 0.65) - Math.pow(yt, 0.62)) * 1.14;
return s > -0.1 ? 0 : (s + 0.027) * 100;
}
/** The warmth tint: a straight line in OKLab from slate to amber, neutral at 0.5 (never a hue walk through green). */
function uTint(w: number, mag: number): [number, number] {
return [uLerp(-0.0048, 0.0055, w) * mag, uLerp(-0.0132, 0.015, w) * mag];
}
function uCol(L: number, w: number, mag: number): URgb {
const [a, b] = uTint(w, mag);
return uOklab(L, a, b);
}
/** Find the ink lightness that reaches |Lc| = target on this ground (bisection, 24 steps). */
function uSolve(bg: URgb, target: number, dark: boolean, w: number): URgb {
let lo = 0.02;
let hi = 0.995;
for (let i = 0; i < 24; i++) {
const m = (lo + hi) / 2;
const lc = Math.abs(uApca(uCol(m, w, 0.6), bg));
if (dark) {
if (lc < target) lo = m;
else hi = m;
} else if (lc < target) hi = m;
else lo = m;
}
return uCol((lo + hi) / 2, w, 0.6);
}
/** The accent's hue: a calm, low-chroma blue-violet, clear of every other kit's saturated blue. */
const U_HUE = 262;
export interface UTokens {
dark: boolean;
/** Ground lightness (OKLab L), for shaders. */
groundL: number;
ground: string;
s1: string;
s2: string;
well: string;
ink1: string;
ink2: string;
ink3: string;
hair: string;
/** Hairline alpha: edges only appear as contrast rises past 0.55. */
edge: number;
acc: string;
onAcc: string;
/** 4px base unit, scaled by density. */
unit: number;
body: number;
lh: number;
/** Critically damped spring stiffness; 0 means no motion (swap states). */
k: number;
/** The gaze aperture in px, from focus. */
aperture: number;
grad: number;
rond: number;
/** Ground and ink as linear-ish triples (0..1 sRGB) for canvases and shaders. */
groundRgb: URgb;
inkRgb: URgb;
accRgb: URgb;
}
const uTokenCache = new Map<string, UTokens>();
/** Every colour, size and tempo an Ultra asset uses, derived from the six values. No asset holds a fixed hex. */
export function ultraTokens(x: UAxes, hue = U_HUE): UTokens {
const q = (v: number) => Math.round(v * 200) / 200;
const key = [x.contrast, x.warmth, x.light, x.density, x.motion, x.focus].map(q).join(",") + ":" + hue;
const hit = uTokenCache.get(key);
if (hit) return hit;
const c = q(x.contrast);
const w = q(x.warmth);
const lt = uSafeLight(q(x.light));
const d = q(x.density);
const m = q(x.motion);
const f = q(x.focus);
const dark = lt < 0.5;
// Exposure moves the ground within its room; contrast deepens it a little.
const gL = dark
? uLerp(0.15, 0.3, lt / U_LIGHT_GAP[0]) - 0.03 * (c - 0.45)
: uLerp(0.89, 0.975, (lt - U_LIGHT_GAP[1]) / (1 - U_LIGHT_GAP[1])) + 0.012 * (c - 0.45);
const step = dark ? uLerp(0.03, 0.05, c) : uLerp(0.022, 0.04, c);
const g = uCol(gL, w, 1);
const s1 = uCol(dark ? gL + step : Math.min(0.995, gL + step * 0.7), w, dark ? 1 : 0.6);
const s2 = uCol(dark ? gL + step * 2 : Math.min(0.998, gL + step * 1.2), w, dark ? 1 : 0.5);
const well = uCol(gL - step * 0.8, w, 1);
const ink1 = uSolve(g, uLerp(75, 95, c), dark, w);
const ink2 = uSolve(g, uLerp(60, 72, c), dark, w);
const ink3 = uSolve(g, uLerp(52, 60, c), dark, w);
const hair = uSolve(g, uLerp(30, 45, c), dark, w);
const acc = dark ? uOklch(uLerp(0.84, 0.88, c), 0.09, hue) : uOklch(uLerp(0.5, 0.44, c), 0.14, hue);
// A label on the fill: solved, never pure black or white.
const onAcc = uSolve(acc, dark ? 70 : 78, !dark, w);
const t: UTokens = {
dark,
groundL: gL,
ground: uHex(g),
s1: uHex(s1),
s2: uHex(s2),
well: uHex(well),
ink1: uHex(ink1),
ink2: uHex(ink2),
ink3: uHex(ink3),
hair: uHex(hair),
edge: uClamp((c - 0.55) / 0.45),
acc: uHex(acc),
onAcc: uHex(onAcc),
unit: 4 * uLerp(1.18, 0.82, d),
body: uLerp(17, 15, d),
lh: uLerp(1.62, 1.45, d),
k: m < 0.02 ? 0 : uLerp(190, 560, m),
aperture: uLerp(560, 170, f),
grad: dark ? uLerp(40, 0, c) : uLerp(70, 30, c),
rond: uLerp(45, 8, c),
groundRgb: g,
inkRgb: ink1,
accRgb: acc,
};
uTokenCache.set(key, t);
return t;
}
/** The tokens as CSS custom properties on an asset root. Children read var(--u-*). */
export function ultraVars(t: UTokens): CSSProperties {
return {
"--u-ground": t.ground,
"--u-s1": t.s1,
"--u-s2": t.s2,
"--u-well": t.well,
"--u-ink1": t.ink1,
"--u-ink2": t.ink2,
"--u-ink3": t.ink3,
"--u-hair": t.hair,
"--u-edge": String(t.edge),
"--u-acc": t.acc,
"--u-on-acc": t.onAcc,
"--u-unit": t.unit.toFixed(2) + "px",
"--u-body": t.body.toFixed(2) + "px",
"--u-lh": t.lh.toFixed(3),
colorScheme: t.dark ? "dark" : "light",
color: t.ink1,
fontFamily: 'var(--font-ultra, "Google Sans Flex", "Geist", ui-sans-serif, system-ui, sans-serif)',
fontVariationSettings: '"GRAD" ' + t.grad.toFixed(0) + ', "ROND" ' + t.rond.toFixed(0),
} as CSSProperties;
}
/**
* The kit's scoped CSS: the one focus ring (the accent, 2px, offset 3px, the
* element's own radius), tabular figures, and transitions off for elements a
* frame loop writes. Rendered once per asset; identical text dedupes in React 19.
*/
const U_CSS =
".u-scope :focus-visible{outline:2px solid var(--u-acc)!important;outline-offset:3px!important;border-radius:revert-layer!important}" +
".u-scope .u-num{font-variant-numeric:tabular-nums}" +
".u-scope [data-u-live]{transition:none!important}";
export interface LedgerRow {
id: string;
title: string;
subtitle?: string;
category: string;
time: string;
status: "open" | "done" | "blocked" | "waiting";
/** About 24 points, any scale. */
spark: number[];
}
/** A small deterministic generator, so demo rows render the same on the server and in the browser. */
function dlRand(seed: number) {
let a = seed >>> 0;
return () => {
a = (a + 0x6d2b79f5) >>> 0;
let t = a;
t = Math.imul(t ^ (t >>> 15), t | 1);
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
function dlDemoRows(n = 150): LedgerRow[] {
const r = dlRand(7);
const verbs = ["Review", "Draft", "Ship", "Reconcile", "Plan", "Audit", "Design", "Close", "Prepare", "Approve"];
const things = ["Q4 forecast", "onboarding flow", "vendor invoices", "pricing page", "release notes", "hiring plan", "data retention policy", "brand refresh", "support macros", "board update", "API changelog", "travel budget"];
const cats = ["Finance", "Design", "Ops", "Research", "Legal", "Growth"];
const st: LedgerRow["status"][] = ["open", "done", "blocked", "waiting"];
const out: LedgerRow[] = [];
for (let i = 0; i < n; i++) {
const v = verbs[Math.floor(r() * verbs.length)] ?? "Review";
const t = things[Math.floor(r() * things.length)] ?? "notes";
let y = 0.5;
const spark: number[] = [];
for (let k = 0; k < 24; k++) {
y = Math.min(1, Math.max(0, y + (r() - 0.48) * 0.22));
spark.push(Math.round(y * 100) / 100);
}
const h = 8 + Math.floor(r() * 10);
const m = Math.floor(r() * 4) * 15;
out.push({
id: "T-" + (1040 + i * 7),
title: v + " " + t,
subtitle: "Updated by " + ["Ana", "Ravi", "Mei", "Jonas", "Ola", "Sam"][Math.floor(r() * 6)] + ", " + (1 + Math.floor(r() * 9)) + " comments",
category: cats[Math.floor(r() * cats.length)] ?? "Ops",
time: String(h).padStart(2, "0") + ":" + String(m).padStart(2, "0"),
status: st[Math.min(3, Math.floor(r() * r() * 5))] ?? "open",
spark,
});
}
return out;
}
const DL_DEMO = dlDemoRows();
function DlStatus({ s, color }: { s: LedgerRow["status"]; color: string }) {
return (
<svg width="10" height="10" viewBox="0 0 10 10" aria-hidden className="shrink-0">
{s === "open" ? <circle cx="5" cy="5" r="3.9" fill="none" stroke={color} strokeWidth="1.3" /> : null}
{s === "done" ? <circle cx="5" cy="5" r="4.4" fill={color} /> : null}
{s === "blocked" ? <rect x="1" y="1" width="8" height="8" rx="1.5" fill={color} /> : null}
{s === "waiting" ? (
<>
<circle cx="5" cy="5" r="3.9" fill="none" stroke={color} strokeWidth="1.3" />
<path d="M5 1.1a3.9 3.9 0 0 1 0 7.8z" fill={color} />
</>
) : null}
</svg>
);
}
function dlSpark(values: number[], w: number, h: number) {
if (values.length < 2) return "";
let lo = Infinity;
let hi = -Infinity;
for (const v of values) {
lo = Math.min(lo, v);
hi = Math.max(hi, v);
}
const span = hi - lo || 1;
return values.map((v, i) => ((i / (values.length - 1)) * w).toFixed(1) + "," + (h - ((v - lo) / span) * h).toFixed(1)).join(" ");
}
export interface DensityLedgerProps {
rows?: LedgerRow[];
title?: string;
/** Controlled density (0 airy .. 1 dense). Without it the ledger reads and writes the shared Ultra density. */
density?: number;
onDensityChange?: (d: number) => void;
rowMax?: number;
rowMin?: number;
/** The density at which each extra column appears. */
thresholds?: { spark: number; category: number; time: number; id: number };
hysteresis?: number;
ruler?: boolean;
lamp?: boolean;
onRowActivate?: (id: string) => void;
tune?: Partial<UAxes>;
seed?: Partial<UAxes>;
className?: string;
}
const DL_THRESHOLDS = { spark: 0.28, category: 0.5, time: 0.68, id: 0.82 };
/**
* DensityLedger — a list you zoom like a map: pinch, ctrl+wheel, the ruler or [ and ] make rows denser, and the row under your pointer stays put.
*/
export function DensityLedger({
rows = DL_DEMO,
title = "Ledger",
density,
onDensityChange,
rowMax = 64,
rowMin = 22,
thresholds = DL_THRESHOLDS,
hysteresis = 0.02,
ruler = true,
lamp = true,
onRowActivate,
tune,
seed,
className = "",
}: DensityLedgerProps) {
const a = useUltra(tune, undefined, seed);
const tk = ultraTokens(a);
const d = uClamp(density ?? a.density);
const h = Math.round((rowMax - (rowMax - rowMin) * d) * 10) / 10;
const fs = uLerp(15, 11.5, d);
const scrollRef = useRef<HTMLDivElement>(null);
const lampRef = useRef<HTMLDivElement>(null);
const rulerRef = useRef<HTMLDivElement>(null);
const live = useRef<{ d: number; h: number; py: number; set: (v: number) => void; pointers: Map<number, { x: number; y: number }>; pinch: number; pinchD: number }>({ d, h, py: -1, set: () => {}, pointers: new Map(), pinch: 0, pinchD: 0 });
const [lampRow, setLampRow] = useState(-1);
const [active, setActive] = useState(0);
const [said, setSaid] = useState("");
const [shown, setShown] = useState(() => ({ spark: d >= thresholds.spark, category: d >= thresholds.category, time: d >= thresholds.time, id: d >= thresholds.id }));
// Columns show at their threshold and hide just below it (hysteresis), adjusted during render.
const next = { ...shown };
for (const k of ["spark", "category", "time", "id"] as const) {
if (!next[k] && d >= thresholds[k]) next[k] = true;
else if (next[k] && d < thresholds[k] - hysteresis) next[k] = false;
}
if (next.spark !== shown.spark || next.category !== shown.category || next.time !== shown.time || next.id !== shown.id) setShown(next);
const setDensity = (v: number) => {
const c = uClamp(v);
if (onDensityChange) onDensityChange(c);
if (density === undefined) setUltra("density", c);
};
useEffect(() => {
live.current.set = setDensity;
});
// Keep the row under the pointer (or the middle row) where it is when the rows resize: the list zooms like a map.
useLayoutEffect(() => {
const el = scrollRef.current;
const L = live.current;
if (el && L.h !== h) {
const py = L.py >= 0 ? L.py : el.clientHeight / 2;
el.scrollTop = ((el.scrollTop + py) / L.h) * h - py;
}
L.h = h;
L.d = d;
}, [h, d]);
// Announce the density, debounced.
useEffect(() => {
const t = window.setTimeout(() => setSaid("Density " + Math.round(d * 100) + " percent, " + Math.round(h) + " pixel rows"), 400);
return () => window.clearTimeout(t);
}, [d, h]);
// ctrl+wheel (and trackpad pinch, which arrives as ctrl+wheel) and touch pinch.
useEffect(() => {
const el = scrollRef.current;
if (!el) return;
const L = live.current;
const onWheel = (e: WheelEvent) => {
if (!e.ctrlKey) return;
e.preventDefault();
const dy = Math.max(-60, Math.min(60, e.deltaY));
L.set(L.d + dy * 0.0016);
};
const onDown = (e: PointerEvent) => {
if (e.pointerType !== "touch") return;
L.pointers.set(e.pointerId, { x: e.clientX, y: e.clientY });
if (L.pointers.size === 2) {
const [p, q] = [...L.pointers.values()];
if (p && q) {
L.pinch = Math.hypot(p.x - q.x, p.y - q.y) || 1;
L.pinchD = L.d;
}
}
};
const onMove = (e: PointerEvent) => {
if (!L.pointers.has(e.pointerId)) return;
L.pointers.set(e.pointerId, { x: e.clientX, y: e.clientY });
if (L.pointers.size === 2 && L.pinch) {
const [p, q] = [...L.pointers.values()];
if (p && q) L.set(L.pinchD - 0.8 * Math.log(Math.hypot(p.x - q.x, p.y - q.y) / L.pinch));
}
};
const onUp = (e: PointerEvent) => {
L.pointers.delete(e.pointerId);
if (L.pointers.size < 2) L.pinch = 0;
};
el.addEventListener("wheel", onWheel, { passive: false });
el.addEventListener("pointerdown", onDown);
el.addEventListener("pointermove", onMove);
el.addEventListener("pointerup", onUp);
el.addEventListener("pointercancel", onUp);
return () => {
el.removeEventListener("wheel", onWheel);
el.removeEventListener("pointerdown", onDown);
el.removeEventListener("pointermove", onMove);
el.removeEventListener("pointerup", onUp);
el.removeEventListener("pointercancel", onUp);
};
}, []);
// The row lamp: a lit band under the pointer, written straight to CSS variables.
const onPointerMove = (e: ReactPointerEvent<HTMLDivElement>) => {
const el = scrollRef.current;
const lampEl = lampRef.current;
if (!el) return;
const box = el.getBoundingClientRect();
const k = el.offsetWidth ? box.width / el.offsetWidth : 1;
const py = (e.clientY - box.top) / k;
const px = (e.clientX - box.left) / k;
live.current.py = py;
const row = Math.floor((el.scrollTop + py) / h);
if (lampEl) {
lampEl.style.setProperty("--ly", (row * h).toFixed(1) + "px");
lampEl.style.setProperty("--lx", px.toFixed(0) + "px");
lampEl.style.opacity = row >= 0 && row < rows.length ? "1" : "0";
}
if (row !== lampRow) setLampRow(row);
};
const onPointerLeave = () => {
live.current.py = -1;
if (lampRef.current) lampRef.current.style.opacity = "0";
setLampRow(-1);
};
const onKeyDown = (e: ReactKeyboardEvent<HTMLDivElement>) => {
const step = e.shiftKey ? 0.16 : 0.04;
if (e.key === "[") {
e.preventDefault();
setDensity(d - step);
return;
}
if (e.key === "]") {
e.preventDefault();
setDensity(d + step);
return;
}
if (e.key === "0" && (e.ctrlKey || e.metaKey)) {
e.preventDefault();
if (density === undefined) setUltra("density", null);
return;
}
const el = scrollRef.current;
let n = active;
const page = el ? Math.max(1, Math.floor(el.clientHeight / h) - 1) : 10;
if (e.key === "ArrowDown") n += 1;
else if (e.key === "ArrowUp") n -= 1;
else if (e.key === "PageDown") n += page;
else if (e.key === "PageUp") n -= page;
else if (e.key === "Home") n = 0;
else if (e.key === "End") n = rows.length - 1;
else if (e.key === "Enter") {
const r = rows[active];
if (r && onRowActivate) onRowActivate(r.id);
return;
} else return;
e.preventDefault();
n = Math.max(0, Math.min(rows.length - 1, n));
setActive(n);
const target = el?.querySelector<HTMLElement>('[data-dl-row="' + n + '"]');
target?.focus({ preventScroll: true });
if (el) {
const top = n * h;
if (top < el.scrollTop) el.scrollTop = top;
else if (top + h > el.scrollTop + el.clientHeight) el.scrollTop = top + h - el.clientHeight;
live.current.py = top - el.scrollTop + h / 2;
}
};
// The ruler: 1:1 drag, airy at the top, dense at the bottom.
const onRulerDown = (e: ReactPointerEvent<HTMLDivElement>) => {
if (e.button !== 0) return;
e.preventDefault();
const el = rulerRef.current;
if (!el) return;
const pick = (cy: number) => {
const box = el.getBoundingClientRect();
setDensity((cy - box.top - 12) / (box.height - 24));
};
pick(e.clientY);
const pid = e.pointerId;
const move = (ev: PointerEvent) => {
if (ev.pointerId === pid) pick(ev.clientY);
};
const up = (ev: PointerEvent) => {
if (ev.pointerId !== pid) return;
window.removeEventListener("pointermove", move);
window.removeEventListener("pointerup", up);
window.removeEventListener("pointercancel", up);
};
window.addEventListener("pointermove", move);
window.addEventListener("pointerup", up);
window.addEventListener("pointercancel", up);
};
const onRulerKey = (e: ReactKeyboardEvent<HTMLDivElement>) => {
const step = e.shiftKey ? 0.16 : 0.04;
if (e.key === "ArrowDown" || e.key === "ArrowRight" || e.key === "]") setDensity(d + step);
else if (e.key === "ArrowUp" || e.key === "ArrowLeft" || e.key === "[") setDensity(d - step);
else if (e.key === "Home") setDensity(0);
else if (e.key === "End") setDensity(1);
else return;
e.preventDefault();
};
const tr = tk.k ? "200ms cubic-bezier(.22,1,.36,1)" : "0ms";
const cols = [
"minmax(140px,1fr)",
shown.spark ? "72px" : "0px",
shown.category ? "104px" : "0px",
shown.time ? "56px" : "0px",
shown.id ? "64px" : "0px",
].join(" ");
const sep = uLerp(0.012, 0.03, a.contrast);
const zebra = "color-mix(in oklab, " + tk.s2 + " " + Math.round(sep * 2400) + "%, transparent)";
const hairA = Math.round(tk.edge * 60);
const tunnel = a.focus >= 0.75 && lampRow >= 0;
const twoLine = h >= 56;
const sparkH = Math.max(8, Math.min(20, h - 14));
const sparkW = 64;
const pad = Math.round(tk.unit * 5);
const ticks: number[] = [];
for (let px = rowMax; px >= rowMin; px -= 6) ticks.push(px);
return (
<div
className={"u-scope @container relative flex h-full w-full flex-col overflow-hidden " + className}
style={{ ...ultraVars(tk), background: tk.ground, padding: pad, ["--u-row" as string]: h + "px" }}
>
<style>{U_CSS + ".u-dl-row:focus-visible{outline-offset:-2px!important}"}</style>
<div className="flex min-h-0 flex-1 overflow-hidden rounded-[20px]" style={{ background: tk.s1, boxShadow: "inset 0 0 0 1px color-mix(in oklab, " + tk.hair + " " + hairA + "%, transparent)" }}>
<div className="flex min-w-0 flex-1 flex-col">
<div className="flex items-baseline justify-between gap-4 px-5 pb-3 pt-4">
<h3 className="m-0 text-[17px] font-[560] tracking-[-0.012em]" style={{ color: tk.ink1 }}>
{title}
</h3>
<p className="u-num m-0 text-[12.5px] font-medium" style={{ color: tk.ink3 }}>
{rows.length.toLocaleString("en-US")} rows · {Math.round(h)} px
</p>
</div>
<div
ref={scrollRef}
role="grid"
aria-label={title}
aria-rowcount={rows.length}
aria-colcount={6}
tabIndex={-1}
onPointerMove={onPointerMove}
onPointerLeave={onPointerLeave}
onKeyDown={onKeyDown}
className="relative min-h-0 flex-1 overflow-y-auto overscroll-contain"
style={{ scrollbarWidth: "none" }}
>
<div className="relative" style={{ height: rows.length * h }}>
{lamp ? (
<div
ref={lampRef}
aria-hidden
className="pointer-events-none absolute inset-x-0 top-0"
style={{
height: "var(--u-row)",
transform: "translateY(var(--ly, 0px))",
opacity: 0,
background: "radial-gradient(360px 100% at var(--lx, 50%) 50%, color-mix(in oklab, " + tk.ink1 + " " + (tk.dark ? 9 : 6) + "%, " + tk.s2 + "), color-mix(in oklab, " + tk.s2 + " 55%, transparent) 62%, transparent 100%)",
transition: tk.k ? "transform 120ms cubic-bezier(.22,1,.36,1), opacity 160ms" : "none",
}}
/>
) : null}
{rows.map((r, i) => {
const far = tunnel && Math.abs(i - lampRow) > 3;
return (
<div
key={r.id}
role="row"
aria-rowindex={i + 1}
data-dl-row={i}
tabIndex={i === active ? 0 : -1}
onFocus={() => setActive(i)}
onClick={() => onRowActivate?.(r.id)}
className="u-dl-row relative grid items-center gap-x-4 px-5"
style={{
height: "var(--u-row)",
gridTemplateColumns: cols,
transition: "grid-template-columns " + tr,
background: i % 2 ? zebra : "transparent",
boxShadow: hairA ? "inset 0 -1px color-mix(in oklab, " + tk.hair + " " + hairA + "%, transparent)" : undefined,
fontSize: fs,
cursor: onRowActivate ? "pointer" : undefined,
contentVisibility: "auto",
containIntrinsicSize: "auto " + h + "px",
}}
>
<div role="gridcell" className="flex min-w-0 items-center gap-3">
<DlStatus s={r.status} color={far ? tk.ink3 : tk.ink2} />
<div className="min-w-0">
<p className="m-0 truncate font-medium" style={{ color: far ? tk.ink3 : tk.ink1, lineHeight: 1.2 }}>
{r.title}
<span className="sr-only">, {r.status}</span>
</p>
{twoLine && r.subtitle ? (
<p className="m-0 mt-0.5 truncate text-[12.5px]" style={{ color: tk.ink3 }}>
{r.subtitle}
</p>
) : null}
</div>
</div>
{(["spark", "category", "time", "id"] as const).map((c) => (
<div key={c} role="gridcell" className="u-num min-w-0 overflow-clip whitespace-nowrap" style={{ opacity: shown[c] ? 1 : 0, transition: "opacity " + tr, color: far ? tk.ink3 : tk.ink2, textAlign: c === "spark" ? "left" : "right" }}>
{c === "spark" ? (
<svg width={sparkW} height={sparkH} viewBox={"0 0 " + sparkW + " " + sparkH} aria-label={"Trend, last value " + Math.round((r.spark[r.spark.length - 1] ?? 0) * 100)} className="block overflow-visible">
<polyline points={dlSpark(r.spark, sparkW, sparkH)} fill="none" stroke={far ? tk.ink3 : tk.ink2} strokeWidth={uLerp(1, 1.75, a.contrast)} strokeLinejoin="round" strokeLinecap="round" />
</svg>
) : c === "category" ? (
r.category
) : c === "time" ? (
r.time
) : (
<span style={{ color: tk.ink3 }}>{r.id}</span>
)}
</div>
))}
</div>
);
})}
</div>
</div>
</div>
{ruler ? (
<div
ref={rulerRef}
role="slider"
tabIndex={0}
aria-label="Row density"
aria-orientation="vertical"
aria-valuemin={0}
aria-valuemax={100}
aria-valuenow={Math.round(d * 100)}
aria-valuetext={Math.round(h) + " pixel rows"}
onPointerDown={onRulerDown}
onKeyDown={onRulerKey}
className="relative my-4 mr-3 w-7 shrink-0 cursor-ns-resize touch-none select-none rounded-[10px]"
style={{ background: tk.well }}
>
{ticks.map((px) => {
const t = (rowMax - px) / (rowMax - rowMin);
return <span key={px} aria-hidden className="absolute right-1.5 h-px" style={{ top: "calc(12px + (100% - 24px) * " + t.toFixed(3) + ")", width: px % 12 === 4 ? 12 : 7, background: tk.ink3, opacity: 0.6 }} />;
})}
<span
aria-hidden
data-u-live=""
className="absolute left-1 right-1 z-10 h-[3px] rounded-full"
style={{ top: "calc(12px + (100% - 24px) * " + d.toFixed(3) + " - 1.5px)", background: tk.ink1 }}
>
<span className="u-num pointer-events-none absolute right-[calc(100%+10px)] top-1/2 -translate-y-1/2 whitespace-nowrap rounded-[8px] px-1.5 py-0.5 text-[11.5px] font-medium" style={{ background: tk.s2, color: tk.ink2 }}>
{Math.round(h)}
</span>
</span>
</div>
) : null}
</div>
<p aria-live="polite" className="sr-only">
{said}
</p>
</div>
);
}
About this component
Gmail and Linear give you three density presets; Density Ledger gives you a zoom. Pinch on a trackpad, scroll with ctrl held, drag the ruler on the right or press the bracket keys, and the rows move continuously from 64px, with a second line of detail, down to 22px with every column. The row under your pointer stays exactly where it is while the rest of the list resizes around it, so it feels like zooming a map rather than changing a setting. Columns arrive at thresholds as room appears: a sparkline, then category, time and id, with a small hysteresis so nothing flickers at the edge. Type size, stroke weight and separators follow, and a soft lamp lights the row you point at. Density is the shared Ultra value, saved on the device, so every Ultra asset on the page re-spaces with it.
Curator’s note
The Ultra kit's work surface. Free: DOM and CSS only. Density is the shared Ultra value, so the ledger re-spaces every Ultra asset on the page with it.
Pairs well with
Matched on shared tags and category — the entries most likely to be used alongside this one.
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