Aura Dial
A 40px hexagon of the viewer's own six values (contrast, warmth, light, density, motion, focus) that opens into an instrument: pull a corner and every Ultra asset on the page retunes live.
Today
Three things, then rest.
Pull any corner of the dial. Type, spacing, edges and tempo follow; the ink is re-solved so it always reads.
- Quarterly review notes9:30
- Draft: onboarding copy11:00
- Reading list14:15
- Call with the studio16:40
Props
"use client";
import { useEffect, useId, useLayoutEffect, useMemo, useRef, useState, useSyncExternalStore } from "react";
import type { CSSProperties, KeyboardEvent as ReactKeyboardEvent, PointerEvent as ReactPointerEvent } from "react";
/**
* AuraDial — your six values as one shape: a hexagon you pull, and the page re-forms under your hand.
*
* Closed, it is a 40px glyph: a hexagon whose corners sit at your contrast,
* warmth, light, density, motion and focus. A hollow corner follows your
* system and the time of day; a filled one is a value you set. Click it
* (or press U) and it opens in place into an instrument: drag any corner
* along its rail and every Ultra asset on the page retunes as you move,
* with soft detents at the quarters. The light rail is hatched where no
* text can be read, and a corner released there settles to the nearer
* safe edge. Double-click a corner (or Backspace) to hand it back to the
* system. Copy setup puts your values in a link (#u=...), read once by any
* Ultra page. Use useUltra(), ultraTokens() and ultraVars() to make your own
* components follow the same tuning.
*
* Part of the Ultra kit: an adaptive style whose grammar is the viewer. Every
* Ultra asset reads six live values (contrast, warmth, light, density, motion,
* focus) from one shared tuning and re-forms its tone, edges, density and
* tempo to match: move any Ultra control and every Ultra asset on the page
* follows. Values the viewer sets are saved on the device (localStorage
* key ultra:v1); the rest follow the system (prefers-contrast,
* prefers-reduced-motion, prefers-color-scheme) and the time of day. Nothing
* is sent anywhere. Every colour is solved for APCA contrast at runtime, so no
* tuning can make text illegible. Springs are critically damped (no
* overshoot) and motion 0 swaps states. Type through var(--font-ultra)
* (Google Sans Flex, whose GRAD and ROND axes follow contrast) over Geist.
* Paste it as its own file: it carries its own copy of the small engine, and
* copies on one page share a single store through Symbol.for.
*/
/** The six values every Ultra asset reads. Each runs 0..1. */
export type UAxis = "contrast" | "warmth" | "density" | "motion" | "focus" | "light";
export type UAxes = Record<UAxis, number>;
/** Dial order, clockwise from the top. */
const U_AXES: UAxis[] = ["contrast", "warmth", "light", "density", "motion", "focus"];
/** Pole names, so a value can be read aloud ("Contrast: crisp, 72%"). */
const U_POLES: Record<UAxis, [string, string]> = {
contrast: ["soft", "crisp"],
warmth: ["cool", "warm"],
light: ["dark", "paper"],
density: ["airy", "dense"],
motion: ["still", "lively"],
focus: ["wide", "narrow"],
};
/** What the server renders and what an asset shows before the store boots. */
const U_DEFAULTS: UAxes = { contrast: 0.45, warmth: 0.3, light: 0.1, density: 0.4, motion: 0.45, focus: 0.35 };
/** The exposure band no text can sit on (ground L 0.46..0.66): light snaps out of it. */
const U_LIGHT_GAP: [number, number] = [0.46, 0.54];
const uClamp = (v: number, a = 0, b = 1) => (v < a ? a : v > b ? b : v);
const uLerp = (a: number, b: number, t: number) => a + (b - a) * t;
const uSmooth = (a: number, b: number, x: number) => {
const t = uClamp((x - a) / (b - a));
return t * t * (3 - 2 * t);
};
/** Nearest safe exposure: anything inside the unsafe band goes to its closer edge. */
function uSafeLight(v: number): number {
const [a, b] = U_LIGHT_GAP;
if (v <= a || v >= b) return uClamp(v);
return v - a < b - v ? a : b;
}
interface UStore {
v: 1;
/** The values the viewer pinned (dragged). Only these are saved. */
pinned: Partial<UAxes>;
/** Values derived from the system (prefers-*) and the clock. */
auto: UAxes;
/** Which auto values the system decided (those beat an author's seed). */
sys: { contrast: boolean; motion: boolean };
/** The author's starting look for values the viewer has not set. */
seed: Partial<UAxes>;
/** pinned over auto: what assets read. A new object on every change. */
snap: UAxes;
listeners: Set<() => void>;
booted: boolean;
/** The one goal on screen: the first claimant wins the filled accent. */
goals: string[];
/** Shared pointer, for gaze-driven assets. Written by one passive listener. */
gaze: { x: number; y: number; speed: number; t: number; live: boolean };
}
const U_KEY = "ultra:v1";
function uStore(): UStore {
const g = globalThis as unknown as Record<symbol, UStore | undefined>;
const sym = Symbol.for("viberdy.ultra.v1");
let s = g[sym];
if (!s) {
s = {
v: 1,
pinned: {},
auto: { ...U_DEFAULTS },
sys: { contrast: false, motion: false },
seed: {},
snap: { ...U_DEFAULTS },
listeners: new Set(),
booted: false,
goals: [],
gaze: { x: -1, y: -1, speed: 0, t: 0, live: false },
};
g[sym] = s;
}
return s;
}
function uEmit(s: UStore) {
const seed = { ...s.seed };
if (s.sys.contrast) delete seed.contrast;
if (s.sys.motion) delete seed.motion;
s.snap = { ...s.auto, ...seed, ...s.pinned };
s.snap.light = uSafeLight(s.snap.light);
s.listeners.forEach((fn) => fn());
}
function uMedia(q: string): boolean {
return typeof window !== "undefined" && typeof window.matchMedia === "function" && window.matchMedia(q).matches;
}
/** Auto values: system preferences first, then the clock (read at boot and when the tab returns, never on a timer). */
function uAuto(): UAxes {
const a: UAxes = { ...U_DEFAULTS };
if (uMedia("(prefers-contrast: more)")) a.contrast = 0.95;
else if (uMedia("(prefers-contrast: less)")) a.contrast = 0.12;
if (uMedia("(prefers-reduced-motion: reduce)")) a.motion = 0;
if (uMedia("(pointer: coarse)")) a.density = 0.25;
const h = new Date().getHours() + new Date().getMinutes() / 60;
// Warmth rises through the evening and lowers the light with it: a warm tint alone
// does not cut the evening's short-wave load, dimming does (RPI LRC, 2018).
const evening = h >= 17 ? uSmooth(17, 21, h) : h < 8 ? 1 - uSmooth(6, 8, h) : 0;
a.warmth = uLerp(0.3, 0.82, evening);
const paper = uMedia("(prefers-color-scheme: light)");
a.light = paper ? uLerp(0.86, 0.7, evening) : uLerp(0.12, 0.04, evening);
return a;
}
function uLoad(): Partial<UAxes> {
try {
const raw = window.localStorage.getItem(U_KEY);
if (!raw) return {};
const data = JSON.parse(raw) as { v?: number; p?: Record<string, unknown> };
if (data.v !== 1 || !data.p) return {};
const out: Partial<UAxes> = {};
for (const k of U_AXES) {
const v = data.p[k];
if (typeof v === "number" && Number.isFinite(v)) out[k] = uClamp(v);
}
return out;
} catch {
return {};
}
}
function uSave(s: UStore) {
try {
window.localStorage.setItem(U_KEY, JSON.stringify({ v: 1, p: s.pinned }));
} catch {
// storage blocked: the tuning still works for this visit
}
}
function uSys(s: UStore) {
s.sys = {
contrast: uMedia("(prefers-contrast: more)") || uMedia("(prefers-contrast: less)"),
motion: uMedia("(prefers-reduced-motion: reduce)"),
};
}
function uBoot() {
const s = uStore();
if (s.booted || typeof window === "undefined") return;
s.booted = true;
s.auto = uAuto();
uSys(s);
s.pinned = uLoad();
// A shared setup (#u=c7w3l2...: one letter per value and a base-36 digit) is read once.
const shared = /[#&]u=([a-z0-9]{2,12})/i.exec(window.location.hash);
if (shared && shared[1]) {
const code = shared[1].toLowerCase();
for (let i = 0; i + 1 < code.length; i += 2) {
const axis = U_AXES.find((k) => k[0] === code[i]);
const v = parseInt(code[i + 1] ?? "", 36);
if (axis && Number.isFinite(v)) s.pinned[axis] = uClamp(v / 35);
}
uSave(s);
}
uEmit(s);
const refresh = () => {
s.auto = uAuto();
uSys(s);
uEmit(s);
};
for (const q of ["(prefers-contrast: more)", "(prefers-contrast: less)", "(prefers-reduced-motion: reduce)", "(prefers-color-scheme: light)"]) {
window.matchMedia(q).addEventListener("change", refresh);
}
document.addEventListener("visibilitychange", () => {
if (document.visibilityState === "visible") refresh();
});
window.addEventListener("storage", (e) => {
if (e.key !== U_KEY) return;
s.pinned = uLoad();
uEmit(s);
});
const gz = s.gaze;
window.addEventListener(
"pointermove",
(e) => {
const dt = Math.max(1, e.timeStamp - gz.t);
const d = gz.live ? Math.hypot(e.clientX - gz.x, e.clientY - gz.y) : 0;
gz.speed = gz.speed * 0.7 + ((d / dt) * 1000) * 0.3;
gz.x = e.clientX;
gz.y = e.clientY;
gz.t = e.timeStamp;
gz.live = true;
},
{ passive: true },
);
document.documentElement.addEventListener("pointerleave", () => {
gz.live = false;
});
}
/** Pin a value (the viewer chose it; it is saved), or pass null to hand it back to auto. */
export function setUltra(axis: UAxis, value: number | null) {
const s = uStore();
if (value === null) delete s.pinned[axis];
else s.pinned[axis] = axis === "light" ? uClamp(value) : uClamp(value);
uSave(s);
uEmit(s);
}
/**
* The author's starting look for values the viewer has not set (they win
* over the clock, never over a system preference for reduced motion or more
* contrast, and never over the viewer). Not saved.
*/
export function seedUltra(values: Partial<UAxes>) {
const s = uStore();
const next: Partial<UAxes> = { ...s.seed };
let changed = false;
for (const k of U_AXES) {
const v = values[k];
if (typeof v === "number" && Number.isFinite(v) && next[k] !== uClamp(v)) {
next[k] = uClamp(v);
changed = true;
}
}
if (!changed) return;
s.seed = next;
uEmit(s);
}
/** Forget every pinned value. */
export function resetUltra() {
const s = uStore();
s.pinned = {};
uSave(s);
uEmit(s);
}
function uSubscribe(fn: () => void) {
const s = uStore();
s.listeners.add(fn);
uBoot();
return () => {
s.listeners.delete(fn);
};
}
const uSnap = () => uStore().snap;
const uServerSnap = () => U_DEFAULTS;
/**
* The tuning, live. `tune` pins values for this instance only (a demo, a
* fixed brand moment); they are never saved. `bounds` lets an author limit
* the expressive direction only: motion, density and focus can be capped,
* contrast can be floored, warmth and light can be ranged. The way back to
* calm (motion 0, contrast 1, density 0, focus 0) can never be bounded.
* `seed` is the author's starting look (see seedUltra).
*/
export function useUltra(tune?: Partial<UAxes>, bounds?: Partial<Record<UAxis, [number, number]>>, seed?: Partial<UAxes>): UAxes {
const snap = useSyncExternalStore(uSubscribe, uSnap, uServerSnap);
const seedKey = JSON.stringify(seed ?? null);
useLayoutEffect(() => {
const v = JSON.parse(seedKey) as Partial<UAxes> | null;
if (v) seedUltra(v);
}, [seedKey]);
// Compared by value, so inline objects do not churn.
const tuneKey = JSON.stringify(tune ?? null);
const boundsKey = JSON.stringify(bounds ?? null);
return useMemo(() => {
const tune = JSON.parse(tuneKey) as Partial<UAxes> | null;
const bounds = JSON.parse(boundsKey) as Partial<Record<UAxis, [number, number]>> | null;
const out: UAxes = { ...snap };
if (tune) {
for (const k of U_AXES) {
const v = tune[k];
if (typeof v === "number" && Number.isFinite(v)) out[k] = uClamp(v);
}
}
if (bounds) {
for (const k of U_AXES) {
const b = bounds[k];
if (!b) continue;
let [lo, hi] = b;
if (k === "motion" || k === "density" || k === "focus") lo = 0;
if (k === "contrast") hi = 1;
out[k] = uClamp(out[k], Math.min(lo, hi), Math.max(lo, hi));
}
}
out.light = uSafeLight(out.light);
return out;
}, [snap, tuneKey, boundsKey]);
}
type URgb = [number, number, number];
function uOklab(L: number, a: number, b: number): URgb {
const l_ = L + 0.3963377774 * a + 0.2158037573 * b;
const m_ = L - 0.1055613458 * a - 0.0638541728 * b;
const s_ = L - 0.0894841775 * a - 1.291485548 * b;
const l = l_ * l_ * l_;
const m = m_ * m_ * m_;
const s = s_ * s_ * s_;
const lin: URgb = [
4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s,
-1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s,
-0.0041960863 * l - 0.7034186147 * m + 1.707614701 * s,
];
return lin.map((x) => {
const v = uClamp(x);
return Math.round((v <= 0.0031308 ? 12.92 * v : 1.055 * Math.pow(v, 1 / 2.4) - 0.055) * 255);
}) as URgb;
}
function uOklch(L: number, C: number, h: number): URgb {
const r = (h * Math.PI) / 180;
return uOklab(L, C * Math.cos(r), C * Math.sin(r));
}
const uHex = (c: URgb) => "#" + c.map((v) => v.toString(16).padStart(2, "0")).join("");
function uY(c: URgb): number {
return 0.2126729 * Math.pow(c[0] / 255, 2.4) + 0.7151522 * Math.pow(c[1] / 255, 2.4) + 0.072175 * Math.pow(c[2] / 255, 2.4);
}
/** APCA-W3 0.0.98G lightness contrast (signed: negative = light text on dark). */
function uApca(text: URgb, bg: URgb): number {
let yt = uY(text);
let yb = uY(bg);
if (yt < 0.022) yt += Math.pow(0.022 - yt, 1.414);
if (yb < 0.022) yb += Math.pow(0.022 - yb, 1.414);
if (Math.abs(yb - yt) < 0.0005) return 0;
if (yb > yt) {
const s = (Math.pow(yb, 0.56) - Math.pow(yt, 0.57)) * 1.14;
return s < 0.1 ? 0 : (s - 0.027) * 100;
}
const s = (Math.pow(yb, 0.65) - Math.pow(yt, 0.62)) * 1.14;
return s > -0.1 ? 0 : (s + 0.027) * 100;
}
/** The warmth tint: a straight line in OKLab from slate to amber, neutral at 0.5 (never a hue walk through green). */
function uTint(w: number, mag: number): [number, number] {
return [uLerp(-0.0048, 0.0055, w) * mag, uLerp(-0.0132, 0.015, w) * mag];
}
function uCol(L: number, w: number, mag: number): URgb {
const [a, b] = uTint(w, mag);
return uOklab(L, a, b);
}
/** Find the ink lightness that reaches |Lc| = target on this ground (bisection, 24 steps). */
function uSolve(bg: URgb, target: number, dark: boolean, w: number): URgb {
let lo = 0.02;
let hi = 0.995;
for (let i = 0; i < 24; i++) {
const m = (lo + hi) / 2;
const lc = Math.abs(uApca(uCol(m, w, 0.6), bg));
if (dark) {
if (lc < target) lo = m;
else hi = m;
} else if (lc < target) hi = m;
else lo = m;
}
return uCol((lo + hi) / 2, w, 0.6);
}
/** The accent's hue: a calm, low-chroma blue-violet, clear of every other kit's saturated blue. */
const U_HUE = 262;
export interface UTokens {
dark: boolean;
/** Ground lightness (OKLab L), for shaders. */
groundL: number;
ground: string;
s1: string;
s2: string;
well: string;
ink1: string;
ink2: string;
ink3: string;
hair: string;
/** Hairline alpha: edges only appear as contrast rises past 0.55. */
edge: number;
acc: string;
onAcc: string;
/** 4px base unit, scaled by density. */
unit: number;
body: number;
lh: number;
/** Critically damped spring stiffness; 0 means no motion (swap states). */
k: number;
/** The gaze aperture in px, from focus. */
aperture: number;
grad: number;
rond: number;
/** Ground and ink as linear-ish triples (0..1 sRGB) for canvases and shaders. */
groundRgb: URgb;
inkRgb: URgb;
accRgb: URgb;
}
const uTokenCache = new Map<string, UTokens>();
/** Every colour, size and tempo an Ultra asset uses, derived from the six values. No asset holds a fixed hex. */
export function ultraTokens(x: UAxes, hue = U_HUE): UTokens {
const q = (v: number) => Math.round(v * 200) / 200;
const key = [x.contrast, x.warmth, x.light, x.density, x.motion, x.focus].map(q).join(",") + ":" + hue;
const hit = uTokenCache.get(key);
if (hit) return hit;
const c = q(x.contrast);
const w = q(x.warmth);
const lt = uSafeLight(q(x.light));
const d = q(x.density);
const m = q(x.motion);
const f = q(x.focus);
const dark = lt < 0.5;
// Exposure moves the ground within its room; contrast deepens it a little.
const gL = dark
? uLerp(0.15, 0.3, lt / U_LIGHT_GAP[0]) - 0.03 * (c - 0.45)
: uLerp(0.89, 0.975, (lt - U_LIGHT_GAP[1]) / (1 - U_LIGHT_GAP[1])) + 0.012 * (c - 0.45);
const step = dark ? uLerp(0.03, 0.05, c) : uLerp(0.022, 0.04, c);
const g = uCol(gL, w, 1);
const s1 = uCol(dark ? gL + step : Math.min(0.995, gL + step * 0.7), w, dark ? 1 : 0.6);
const s2 = uCol(dark ? gL + step * 2 : Math.min(0.998, gL + step * 1.2), w, dark ? 1 : 0.5);
const well = uCol(gL - step * 0.8, w, 1);
const ink1 = uSolve(g, uLerp(75, 95, c), dark, w);
const ink2 = uSolve(g, uLerp(60, 72, c), dark, w);
const ink3 = uSolve(g, uLerp(52, 60, c), dark, w);
const hair = uSolve(g, uLerp(30, 45, c), dark, w);
const acc = dark ? uOklch(uLerp(0.84, 0.88, c), 0.09, hue) : uOklch(uLerp(0.5, 0.44, c), 0.14, hue);
// A label on the fill: solved, never pure black or white.
const onAcc = uSolve(acc, dark ? 70 : 78, !dark, w);
const t: UTokens = {
dark,
groundL: gL,
ground: uHex(g),
s1: uHex(s1),
s2: uHex(s2),
well: uHex(well),
ink1: uHex(ink1),
ink2: uHex(ink2),
ink3: uHex(ink3),
hair: uHex(hair),
edge: uClamp((c - 0.55) / 0.45),
acc: uHex(acc),
onAcc: uHex(onAcc),
unit: 4 * uLerp(1.18, 0.82, d),
body: uLerp(17, 15, d),
lh: uLerp(1.62, 1.45, d),
k: m < 0.02 ? 0 : uLerp(190, 560, m),
aperture: uLerp(560, 170, f),
grad: dark ? uLerp(40, 0, c) : uLerp(70, 30, c),
rond: uLerp(45, 8, c),
groundRgb: g,
inkRgb: ink1,
accRgb: acc,
};
uTokenCache.set(key, t);
return t;
}
/** The tokens as CSS custom properties on an asset root. Children read var(--u-*). */
export function ultraVars(t: UTokens): CSSProperties {
return {
"--u-ground": t.ground,
"--u-s1": t.s1,
"--u-s2": t.s2,
"--u-well": t.well,
"--u-ink1": t.ink1,
"--u-ink2": t.ink2,
"--u-ink3": t.ink3,
"--u-hair": t.hair,
"--u-edge": String(t.edge),
"--u-acc": t.acc,
"--u-on-acc": t.onAcc,
"--u-unit": t.unit.toFixed(2) + "px",
"--u-body": t.body.toFixed(2) + "px",
"--u-lh": t.lh.toFixed(3),
colorScheme: t.dark ? "dark" : "light",
color: t.ink1,
fontFamily: 'var(--font-ultra, "Google Sans Flex", "Geist", ui-sans-serif, system-ui, sans-serif)',
fontVariationSettings: '"GRAD" ' + t.grad.toFixed(0) + ', "ROND" ' + t.rond.toFixed(0),
} as CSSProperties;
}
/**
* The kit's scoped CSS: the one focus ring (the accent, 2px, offset 3px, the
* element's own radius), tabular figures, and transitions off for elements a
* frame loop writes. Rendered once per asset; identical text dedupes in React 19.
*/
const U_CSS =
".u-scope :focus-visible{outline:2px solid var(--u-acc)!important;outline-offset:3px!important;border-radius:revert-layer!important}" +
".u-scope .u-num{font-variant-numeric:tabular-nums}" +
".u-scope [data-u-live]{transition:none!important}";
const AD_NAMES: Record<UAxis, string> = {
contrast: "Contrast",
warmth: "Warmth",
light: "Light",
density: "Density",
motion: "Motion",
focus: "Focus",
};
/** Which values the viewer pinned, as a stable string ("contrast,light"); "" on the server. */
function useUltraPinned(): Set<UAxis> {
const key = useSyncExternalStore(
uSubscribe,
() => U_AXES.filter((k) => typeof uStore().pinned[k] === "number").join(","),
() => "",
);
return useMemo(() => new Set((key ? key.split(",") : []) as UAxis[]), [key]);
}
/** A point on axis i of a hexagon (clockwise from 12 o'clock), rounded so server and browser agree. */
function adPoint(i: number, r: number, cx: number, cy: number): [number, number] {
const a = (-90 + i * 60) * (Math.PI / 180);
return [Math.round((cx + Math.cos(a) * r) * 100) / 100, Math.round((cy + Math.sin(a) * r) * 100) / 100];
}
function adWord(axis: UAxis, v: number) {
const [lo, hi] = U_POLES[axis];
return AD_NAMES[axis] + ": " + (v < 0.5 ? lo : hi) + ", " + Math.round(v * 100) + " percent";
}
/** The share code: one letter per value plus a base-36 digit (#u=c7w3l2d4m5f2). */
function adCode(a: UAxes, pinned: Set<UAxis>) {
return U_AXES.filter((k) => pinned.has(k))
.map((k) => k[0] + Math.round(a[k] * 35).toString(36))
.join("");
}
export interface AuraDialProps {
/** inline sits in the flow; fixed pins it to a corner of the viewport. */
placement?: "inline" | "fixed";
corner?: "br" | "bl" | "tr" | "tl";
defaultOpen?: boolean;
/** Toggles the dial when no field is focused; null turns it off. */
hotkey?: string | null;
/** Leave out a value the page cannot change (for example light on a page with one polarity). */
axes?: UAxis[];
/** The closed glyph's size in px (the panel is 248). */
size?: number;
onChange?: (axes: UAxes) => void;
className?: string;
}
/**
* AuraDial — your six values as one shape: a hexagon you pull, and the page re-forms under your hand.
*/
export function AuraDial({ placement = "inline", corner = "br", defaultOpen = false, hotkey = "u", axes: show = U_AXES, size = 40, onChange, className = "" }: AuraDialProps) {
const a = useUltra();
const tk = ultraTokens(a);
const pinned = useUltraPinned();
const [open, setOpen] = useState(defaultOpen);
const [grab, setGrab] = useState<UAxis | null>(null);
const [copied, setCopied] = useState(false);
const btnRef = useRef<HTMLButtonElement>(null);
const panelRef = useRef<HTMLDivElement>(null);
const svgRef = useRef<SVGSVGElement>(null);
const onChangeRef = useRef(onChange);
const id = useId().replace(/[^a-zA-Z0-9]/g, "");
const visible = U_AXES.filter((k) => show.includes(k));
useEffect(() => {
onChangeRef.current = onChange;
});
useEffect(() => {
if (!hotkey) return;
const onKey = (e: KeyboardEvent) => {
if (e.key.toLowerCase() !== hotkey.toLowerCase() || e.metaKey || e.ctrlKey || e.altKey || e.repeat) return;
const t = e.target as HTMLElement | null;
if (t && (t.isContentEditable || /^(INPUT|TEXTAREA|SELECT)$/.test(t.tagName))) return;
setOpen((o) => !o);
};
window.addEventListener("keydown", onKey);
return () => window.removeEventListener("keydown", onKey);
}, [hotkey]);
const write = (axis: UAxis, v: number | null) => {
setUltra(axis, v);
onChangeRef.current?.(uStore().snap);
};
// Panel geometry: a 248px plane, the hexagon centred in its top 228px.
const W = 248;
const CX = 124;
const CY = 118;
const R = 78;
const R0 = 14;
const rOf = (v: number) => R0 + (R - R0) * v;
const fromPointer = (axis: UAxis, clientX: number, clientY: number) => {
const svg = svgRef.current;
if (!svg) return 0;
const box = svg.getBoundingClientRect();
const k = box.width / W;
const x = (clientX - box.left) / k - CX;
const y = (clientY - box.top) / k - CY;
const i = U_AXES.indexOf(axis);
const ang = (-90 + i * 60) * (Math.PI / 180);
const along = x * Math.cos(ang) + y * Math.sin(ang);
let v = uClamp((along - R0) / (R - R0));
// Detents at quarters, 0.03 wide.
for (const d of [0, 0.25, 0.5, 0.75, 1]) if (Math.abs(v - d) < 0.03) v = d;
return v;
};
// The drag follows the pointer anywhere on the page until release (window listeners, so a
// release off the corner still ends it).
const onVertexDown = (axis: UAxis) => (e: ReactPointerEvent<SVGGElement>) => {
if (e.button !== 0) return;
e.preventDefault();
setGrab(axis);
if (e.pointerType === "touch" && typeof navigator.vibrate === "function") navigator.vibrate(4);
const pid = e.pointerId;
const move = (ev: PointerEvent) => {
if (ev.pointerId === pid) write(axis, fromPointer(axis, ev.clientX, ev.clientY));
};
const up = (ev: PointerEvent) => {
if (ev.pointerId !== pid) return;
window.removeEventListener("pointermove", move);
window.removeEventListener("pointerup", up);
window.removeEventListener("pointercancel", up);
setGrab(null);
if (axis === "light") {
const raw = uStore().pinned.light;
if (typeof raw === "number") write("light", uSafeLight(raw));
}
};
window.addEventListener("pointermove", move);
window.addEventListener("pointerup", up);
window.addEventListener("pointercancel", up);
};
const onVertexKey = (axis: UAxis) => (e: ReactKeyboardEvent<SVGGElement>) => {
const step = e.shiftKey ? 0.2 : 0.05;
let v = a[axis];
if (e.key === "ArrowRight" || e.key === "ArrowUp") v += step;
else if (e.key === "ArrowLeft" || e.key === "ArrowDown") v -= step;
else if (e.key === "Home") v = 0;
else if (e.key === "End") v = 1;
else if (e.key === "Backspace" || e.key === "Delete") {
e.preventDefault();
write(axis, null);
return;
} else if (e.key === "Escape") {
setOpen(false);
btnRef.current?.focus();
return;
} else return;
e.preventDefault();
if (axis === "light") {
const up = v > a.light;
if (v > U_LIGHT_GAP[0] && v < U_LIGHT_GAP[1]) v = up ? U_LIGHT_GAP[1] : U_LIGHT_GAP[0];
}
write(axis, uClamp(v));
};
const copy = () => {
const url = location.origin + location.pathname + location.search + "#u=" + adCode(a, pinned);
navigator.clipboard?.writeText(url).then(
() => {
setCopied(true);
window.setTimeout(() => setCopied(false), 1600);
},
() => {},
);
};
const poly = (r: (i: number) => number, cx: number, cy: number) =>
U_AXES.map((_, i) => adPoint(i, r(i), cx, cy).join(",")).join(" ");
const k = tk.k;
const morph = k ? "transform 320ms cubic-bezier(.22,1,.36,1), opacity 220ms ease-out" : "opacity 120ms linear";
const edge = "color-mix(in oklab, " + tk.hair + " " + Math.round(30 + 70 * tk.edge) + "%, transparent)";
const gs = Math.max(28, Math.min(48, size * uLerp(1, 0.8, a.density)));
const gr = (v: number) => gs * (0.13 + 0.3 * v);
const fixedPos: CSSProperties =
placement === "fixed"
? { position: "fixed", zIndex: 60, [corner[0] === "b" ? "bottom" : "top"]: 24, [corner[1] === "r" ? "right" : "left"]: 24 }
: {};
const origin = (corner[0] === "b" ? "bottom" : "top") + " " + (corner[1] === "r" ? "right" : "left");
return (
<div className={"u-scope relative inline-block " + className} style={{ ...ultraVars(tk), ...fixedPos, width: gs, height: gs }}>
<style>{U_CSS}</style>
<button
ref={btnRef}
type="button"
aria-expanded={open}
aria-controls={"ad" + id}
aria-label="Your tuning: contrast, warmth, light, density, motion and focus"
onClick={() => setOpen((o) => !o)}
className="grid h-full w-full cursor-pointer place-items-center rounded-[30%] p-0"
style={{ background: tk.s1, border: 0, boxShadow: "inset 0 0 0 1px " + edge, opacity: open ? 0 : 1, transition: k ? "opacity 160ms" : undefined }}
>
<svg width={gs} height={gs} viewBox={"0 0 " + gs + " " + gs} aria-hidden>
<polygon points={poly((i) => gr(a[U_AXES[i] as UAxis]), gs / 2, gs / 2)} fill={tk.ink1} fillOpacity={0.12} stroke={tk.ink2} strokeWidth={1.5} strokeLinejoin="round" />
{U_AXES.map((ax, i) => {
const [x, y] = adPoint(i, gr(a[ax]), gs / 2, gs / 2);
return <circle key={ax} cx={x} cy={y} r={1.9} fill={pinned.has(ax) ? tk.ink1 : tk.s1} stroke={tk.ink1} strokeWidth={1.1} />;
})}
</svg>
</button>
<div
ref={panelRef}
id={"ad" + id}
role="dialog"
aria-label="Your tuning"
className="absolute rounded-[28px]"
style={{
width: W,
[corner[0] === "b" ? "bottom" : "top"]: 0,
[corner[1] === "r" ? "right" : "left"]: 0,
background: tk.s1,
color: tk.ink1,
boxShadow: "0 24px 48px -24px rgba(0,0,0," + (tk.dark ? 0.55 : 0.18) + "), inset 0 0 0 1px " + edge,
transformOrigin: origin,
transform: open ? "scale(1)" : "scale(" + (gs / W).toFixed(3) + ")",
opacity: open ? 1 : 0,
pointerEvents: open ? "auto" : "none",
visibility: open ? "visible" : "hidden",
transition: morph + (open ? "" : ", visibility 0s linear 320ms"),
zIndex: 2,
}}
>
<div className="flex items-center justify-between px-5 pt-4 text-[12.5px] font-medium" style={{ color: tk.ink3 }}>
<span>Your tuning</span>
<button
type="button"
onClick={() => {
setOpen(false);
btnRef.current?.focus();
}}
className="-mr-2 grid h-8 w-8 cursor-pointer place-items-center rounded-full"
style={{ background: "transparent", border: 0, color: tk.ink2 }}
aria-label="Close"
>
<svg width="12" height="12" viewBox="0 0 12 12" aria-hidden>
<path d="M2 2l8 8M10 2l-8 8" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" />
</svg>
</button>
</div>
<svg ref={svgRef} width={W} height={228} viewBox={"0 0 " + W + " 228"} className="block touch-none select-none">
{[0.5, 1].map((t) => (
<polygon key={t} points={poly(() => rOf(t), CX, CY)} fill="none" stroke={tk.hair} strokeOpacity={0.35 + 0.4 * tk.edge} strokeWidth={1} strokeDasharray={t === 0.5 ? "2 4" : undefined} />
))}
{U_AXES.map((ax, i) => {
const [x0, y0] = adPoint(i, R0, CX, CY);
const [x1, y1] = adPoint(i, R, CX, CY);
return <line key={ax} x1={x0} y1={y0} x2={x1} y2={y1} stroke={tk.hair} strokeOpacity={0.45 + 0.4 * tk.edge} strokeWidth={1} />;
})}
{/* The band no text survives: the light rail is hatched there. */}
{(() => {
const i = U_AXES.indexOf("light");
const [x0, y0] = adPoint(i, rOf(U_LIGHT_GAP[0]), CX, CY);
const [x1, y1] = adPoint(i, rOf(U_LIGHT_GAP[1]), CX, CY);
return <line x1={x0} y1={y0} x2={x1} y2={y1} stroke={tk.ink3} strokeWidth={5} strokeDasharray="1.5 1.5" strokeOpacity={0.7} />;
})()}
<polygon points={poly((i) => rOf(a[U_AXES[i] as UAxis]), CX, CY)} fill={tk.ink1} fillOpacity={0.1} stroke={tk.ink1} strokeWidth={1.5} strokeLinejoin="round" />
{U_AXES.map((ax, i) => {
const [lx, ly] = adPoint(i, R + 20, CX, CY);
const quiet = grab !== null && grab !== ax;
return (
<text key={ax} x={lx} y={ly + 4} textAnchor="middle" fontSize={11.5} fontWeight={500} fill={grab === ax ? tk.ink1 : tk.ink3} style={{ opacity: quiet ? 0.55 : 1, transition: k ? "opacity 160ms" : undefined }}>
{grab === ax ? U_POLES[ax][a[ax] < 0.5 ? 0 : 1] + " " + Math.round(a[ax] * 100) : AD_NAMES[ax]}
</text>
);
})}
{visible.map((ax) => {
const i = U_AXES.indexOf(ax);
const [x, y] = adPoint(i, rOf(a[ax]), CX, CY);
const on = pinned.has(ax);
const quiet = grab !== null && grab !== ax;
return (
<g
key={ax}
role="slider"
tabIndex={open ? 0 : -1}
aria-label={AD_NAMES[ax]}
aria-valuemin={0}
aria-valuemax={100}
aria-valuenow={Math.round(a[ax] * 100)}
aria-valuetext={adWord(ax, a[ax]) + (on ? "" : ", following your system")}
className="cursor-grab outline-none active:cursor-grabbing"
style={{ opacity: quiet ? 0.45 : 1, transition: k ? "opacity 160ms" : undefined }}
onPointerDown={onVertexDown(ax)}
onDoubleClick={() => write(ax, null)}
onKeyDown={onVertexKey(ax)}
>
<circle cx={x} cy={y} r={14} fill="transparent" />
<circle cx={x} cy={y} r={grab === ax ? 7 : 5.5} fill={on ? tk.ink1 : tk.s1} stroke={tk.ink1} strokeWidth={1.5} style={{ transition: k ? "r 160ms" : undefined }} />
</g>
);
})}
</svg>
<div className="flex items-center justify-between gap-2 whitespace-nowrap px-5 pb-4 text-[12px]" style={{ color: tk.ink3 }}>
<span className="inline-flex items-center gap-1.5">
<svg width="22" height="8" viewBox="0 0 22 8" aria-hidden>
<circle cx="4" cy="4" r="3" fill="none" stroke={tk.ink3} strokeWidth="1.2" />
<circle cx="16" cy="4" r="3" fill={tk.ink3} />
</svg>
system / you
</span>
<span className="flex items-center gap-3">
<button type="button" onClick={copy} disabled={pinned.size === 0} className="cursor-pointer p-0 underline decoration-1 underline-offset-4 disabled:cursor-default disabled:no-underline disabled:opacity-50" style={{ background: "none", border: 0, color: tk.ink2, font: "inherit" }}>
{copied ? "Copied" : "Share"}
</button>
<button type="button" onClick={() => { resetUltra(); onChangeRef.current?.(uStore().snap); }} disabled={pinned.size === 0} className="cursor-pointer p-0 underline decoration-1 underline-offset-4 disabled:cursor-default disabled:no-underline disabled:opacity-50" style={{ background: "none", border: 0, color: tk.ink2, font: "inherit" }}>
Reset
</button>
</span>
</div>
</div>
</div>
);
}
About this component
Every settings page is a list of toggles, and every theme switch is one bit. Aura Dial is the viewer's tuning as a single shape. Closed, it is a 40px hexagon in a corner whose six corners sit at the viewer's contrast, warmth, light, density, motion and focus, so the glyph is different for every person. A hollow corner follows the system and the time of day; a filled one is a value the viewer chose. Open it with a click or the U key and it grows in place into an instrument: drag a corner along its rail and the page re-forms under the pointer, with soft detents at the quarters. Type, spacing, edges and tempo all move, and the ink is re-solved for APCA contrast on every change, so no setting can make text unreadable. The light rail is hatched where no text survives, and a release there settles to the nearer safe edge. Copy setup puts the values in a link.
Curator’s note
The Ultra kit's device, and its free entry point: install it and every Ultra asset on the page follows the viewer. Free: SVG and DOM only; it ships the small shared tuning engine (store, APCA-solved palette) that the other Ultra assets read.
Pairs well with
Matched on shared tags and category — the entries most likely to be used alongside this one.
Keylight Field
backgroundsA live studio sweep lit by one soft key light, and the light is the theme control: drag it for warmth and exposure, and every Ultra asset on the page retunes while text stays legible.
Quiet Zone Hero
heroesA first screen of folded silk that parts around every line you read and holds its contrast under it: no scrim, at any light the reader chooses.
Patina Dock
componentsA command dock that wears in where it is used: habits animate less, brighten where you press, show their shortcut and move to the front on commit, and a readout says what changed.