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A bento tile whose picture is a tightly cropped loop of your product, still until someone hovers or presses play, with a hairline that tracks the loop.
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Command palette
Deploy, promote or roll back without leaving the keyboard. The palette learns what you run most.
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▸ restore cache hit 412/418
▸ install 0.2s
▸ typecheck 0.4s
▸ build web 0.9s
▸ build api 0.3s
▸ upload 48 files
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p95 · last hour
Observability
"use client";
import { useEffect, useRef, useState, useSyncExternalStore } from "react";
import type { CSSProperties, PointerEvent as ReactPointerEvent, ReactNode } from "react";
/**
* CaptureLoopCard — a bento tile whose picture is a tightly cropped loop of
* the product itself: a few seconds of a real screen, cut down to the one
* detail that proves the feature.
*
* It holds still until someone shows interest. A mouse over the tile plays
* the loop and leaving pauses it; on touch and from the keyboard a small
* play and pause control does the same, and it is always there, so motion
* can be stopped at any time. A hairline under the picture tracks the loop.
* The loop pauses when the tile leaves the screen, and hover never starts it
* under reduced motion (the control still does).
*
* Give it a muted MP4 or WebM (4–8s, cropped tight) and a poster frame. Or
* draw the capture in code as children: the picture sets --clc-play to
* "running" or "paused", so a CSS animation with
* `animation-play-state: var(--clc-play)` plays and pauses with the tile.
*
* Needs Tailwind v4. No dependencies beyond React.
*/
export type CaptureLoopCardProps = {
/** Small mono label above the title. */
label?: string;
title: string;
body?: string;
/** Makes the whole tile a link (the control stays its own button). */
href?: string;
/** Video sources, most efficient first, e.g. [{ src: "/loop.webm", type: "video/webm" }]. Paths are relative or http(s). */
sources?: { src: string; type?: string }[];
poster?: string;
/** Video only: where the crop centres, as CSS object-position, e.g. "30% 20%". */
focus?: string;
/** Video only: zoom into the focus point for a tighter crop, 1 to 2. */
zoom?: number;
/** Describes what the loop shows. Without it the picture is decorative. */
alt?: string;
/** Loop length for code-drawn captures, in ms (the video reports its own). */
loopMs?: number;
/** "lg" for a 2x2 hero tile: a larger title and body. */
size?: "md" | "lg";
/** A code-drawn capture, used when there are no sources. */
children?: ReactNode;
className?: string;
};
const MONO = "var(--font-mono, var(--font-geist-mono, ui-monospace, SFMono-Regular, Menlo, Consolas, monospace))";
/** Allow relative paths, fragments, http(s), mailto and tel; anything else becomes "#". */
function safeHref(href: string): string {
const v = href.replace(/[\t\n\r]/g, "").trim();
if (v.indexOf(String.fromCharCode(92)) !== -1) return "#";
if (/^(https?:|mailto:|tel:)/i.test(v)) return v;
if (/^[/#?]/.test(v) && !/^\/\//.test(v)) return v;
return "#";
}
/** Media URLs: http(s) or a relative path (no other scheme, not //); anything else is dropped. */
function safeSrc(src: string | undefined): string | undefined {
if (!src) return undefined;
const v = src.replace(/[\t\n\r]/g, "").trim();
if (!v || v.indexOf(String.fromCharCode(92)) !== -1) return undefined;
if (/^https?:\/\//i.test(v)) return v;
if (!/^[^/?#]*:/.test(v) && !/^\/\//.test(v)) return v;
return undefined;
}
const RM = "(prefers-reduced-motion: reduce)";
function onMotionChange(cb: () => void) {
const mq = window.matchMedia(RM);
mq.addEventListener("change", cb);
return () => mq.removeEventListener("change", cb);
}
export function CaptureLoopCard({
label,
title,
body,
href,
sources,
poster,
focus = "50% 50%",
zoom = 1,
alt,
loopMs = 6000,
size = "md",
children,
className = "",
}: CaptureLoopCardProps) {
const cardRef = useRef<HTMLElement>(null);
const videoRef = useRef<HTMLVideoElement>(null);
const barRef = useRef<HTMLSpanElement>(null);
const light = useRef({ x: 0, y: 0, raf: 0 });
// Playing is derived: pinned by the control, or hovered by a mouse (unless
// the control just paused it, until the pointer leaves).
const [pinned, setPinned] = useState(false);
const [hover, setHover] = useState(false);
const [held, setHeld] = useState(false);
const motionOk = useSyncExternalStore(
onMotionChange,
() => !window.matchMedia(RM).matches,
() => true,
);
const playing = pinned || (hover && !held && motionOk);
const clean = (sources ?? []).map((s) => ({ src: safeSrc(s.src), type: s.type })).filter((s) => s.src);
const video = clean.length > 0;
const z = Math.min(2, Math.max(1, zoom));
// Off screen, the loop stops and forgets the pin, the hover and the hold
// (scrolling with a wheel under a still pointer fires no pointerleave).
useEffect(() => {
const el = cardRef.current;
if (!el || typeof IntersectionObserver === "undefined") return;
const io = new IntersectionObserver(([e]) => {
if (!e.isIntersecting) {
setPinned(false);
setHover(false);
setHeld(false);
}
});
io.observe(el);
return () => io.disconnect();
}, []);
// Video: play and pause it, and draw the hairline from its clock.
useEffect(() => {
const v = videoRef.current;
const bar = barRef.current;
if (!video || !v) return;
let raf = 0;
const draw = () => {
if (bar && v.duration) bar.style.transform = "scaleX(" + (v.currentTime / v.duration).toFixed(4) + ")";
raf = requestAnimationFrame(draw);
};
let live = true;
if (playing) {
const p = v.play();
if (p)
p.catch(() => {
if (live) setPinned(false);
});
raf = requestAnimationFrame(draw);
} else v.pause();
return () => {
live = false;
cancelAnimationFrame(raf);
};
}, [playing, video]);
// Code-drawn: the hairline is one animation that plays and pauses with it.
const barAnim = useRef<Animation | null>(null);
useEffect(() => {
const bar = barRef.current;
if (video || !bar) return;
const a = bar.animate([{ transform: "scaleX(0)" }, { transform: "scaleX(1)" }], {
duration: Math.max(500, loopMs),
iterations: Infinity,
easing: "linear",
});
a.pause();
barAnim.current = a;
return () => {
a.cancel();
barAnim.current = null;
};
}, [video, loopMs]);
useEffect(() => {
const a = barAnim.current;
if (!a) return;
if (playing) a.play();
else a.pause();
}, [playing]);
useEffect(() => {
const l = light.current;
return () => cancelAnimationFrame(l.raf);
}, []);
function onMove(e: ReactPointerEvent<HTMLElement>) {
light.current.x = e.clientX;
light.current.y = e.clientY;
if (light.current.raf) return;
const el = e.currentTarget;
light.current.raf = requestAnimationFrame(() => {
light.current.raf = 0;
const r = el.getBoundingClientRect();
const k = el.offsetWidth / (r.width || 1);
el.style.setProperty("--clc-x", ((light.current.x - r.left) * k).toFixed(1) + "px");
el.style.setProperty("--clc-y", ((light.current.y - r.top) * k).toFixed(1) + "px");
el.style.setProperty("--clc-o", "1");
});
}
function toggle() {
if (playing) {
setPinned(false);
setHeld(true);
} else {
setHeld(false);
setPinned(true);
}
}
const lg = size === "lg";
return (
<article
ref={cardRef}
className={"group relative flex h-full min-h-0 flex-col overflow-hidden rounded-[20px] bg-[#0f1012] p-1.5 text-white " + className}
style={{ boxShadow: "inset 0 0 0 1px rgba(255,255,255,0.08)", "--clc-o": "0" } as CSSProperties}
onPointerMove={onMove}
onPointerEnter={(e) => {
if (e.pointerType === "mouse") {
setHover(true);
setHeld(false);
}
}}
onPointerLeave={(e) => {
cancelAnimationFrame(light.current.raf);
light.current.raf = 0;
e.currentTarget.style.setProperty("--clc-o", "0");
setHover(false);
setHeld(false);
}}
>
{/* The pointer light: a lit hairline ring and a faint glow. */}
<span
aria-hidden
className="pointer-events-none absolute inset-0 z-20 rounded-[20px] transition-opacity duration-200"
style={{
opacity: "var(--clc-o)",
padding: 1,
background: "radial-gradient(180px circle at var(--clc-x, -999px) var(--clc-y, -999px), rgba(255,255,255,0.7), rgba(255,255,255,0) 70%)",
WebkitMask: "linear-gradient(#000 0 0) content-box, linear-gradient(#000 0 0)",
WebkitMaskComposite: "xor",
mask: "linear-gradient(#000 0 0) content-box exclude, linear-gradient(#000 0 0)",
}}
/>
<span
aria-hidden
className="pointer-events-none absolute inset-0 z-20 rounded-[20px] transition-opacity duration-200"
style={{
opacity: "var(--clc-o)",
background: "radial-gradient(260px circle at var(--clc-x, -999px) var(--clc-y, -999px), rgba(255,255,255,0.07), rgba(255,255,255,0) 70%)",
}}
/>
{/* The capture, cropped tight. */}
<div
role={alt ? "img" : undefined}
aria-label={alt}
aria-hidden={alt ? undefined : true}
data-playing={playing ? "" : undefined}
onClick={href ? undefined : toggle}
className={"relative min-h-0 flex-1 overflow-hidden rounded-[14px] bg-[#131417]" + (href ? "" : " cursor-pointer")}
style={{ "--clc-play": playing ? "running" : "paused" } as CSSProperties}
>
{video ? (
<video
ref={videoRef}
muted
loop
playsInline
preload="metadata"
poster={safeSrc(poster)}
aria-hidden
className="absolute inset-0 h-full w-full object-cover"
style={{ objectPosition: focus, transform: z > 1 ? "scale(" + z + ")" : undefined, transformOrigin: focus }}
>
{clean.map((s) => (
<source key={s.src} src={s.src} type={s.type} />
))}
</video>
) : (
<div className="absolute inset-0">{children}</div>
)}
<span aria-hidden className="pointer-events-none absolute inset-0 rounded-[14px]" style={{ boxShadow: "inset 0 0 0 1px rgba(255,255,255,0.06)" }} />
<span aria-hidden className="pointer-events-none absolute inset-x-0 bottom-0 h-px bg-white/10">
<span ref={barRef} className="absolute inset-0 origin-left bg-white/70" style={{ transform: "scaleX(0)" }} />
</span>
</div>
<div className={lg ? "px-4 pt-5 pb-4" : "px-3 pt-4 pb-3"}>
{label && (
<p className="text-[11px] uppercase tracking-[0.12em] text-white/50" style={{ fontFamily: MONO }}>
{label}
</p>
)}
<h3 className={(lg ? "mt-2 text-[24px] leading-[1.15]" : "mt-1.5 text-[17px] leading-snug") + " font-semibold tracking-[-0.015em]"}>
{href ? (
<a
href={safeHref(href)}
className="rounded-[6px] outline-none after:absolute after:inset-0 after:z-10 after:rounded-[20px] focus-visible:after:ring-2 focus-visible:after:ring-inset focus-visible:after:ring-white/80"
>
{title}
</a>
) : (
title
)}
</h3>
{body && <p className={(lg ? "mt-2 max-w-[46ch] text-[15px]" : "mt-1.5 text-[13px]") + " leading-snug text-white/55"}>{body}</p>}
</div>
{/* Always there, so the motion can always be stopped. */}
<button
type="button"
aria-label={playing ? "Pause loop" : "Play loop"}
onClick={toggle}
className="absolute top-3 right-3 z-30 grid size-8 place-items-center rounded-[8px] bg-[#0f1012] text-white/80 outline-none transition-colors duration-200 hover:bg-[#16171a] hover:text-white focus-visible:ring-2 focus-visible:ring-white/80 motion-reduce:transition-none"
style={{ boxShadow: "inset 0 0 0 1px rgba(255,255,255,0.12)" }}
>
<svg aria-hidden width="12" height="12" viewBox="0 0 12 12">
{playing ? (
<path d="M3.5 2.5v7M8.5 2.5v7" stroke="currentColor" strokeWidth="1.6" strokeLinecap="round" />
) : (
<path d="M3.5 2.2v7.6L9.6 6z" fill="currentColor" />
)}
</svg>
</button>
</article>
);
}
The best bento sections show the product, not an icon standing in for it. This tile holds a few seconds of a real screen, cropped tight to the one interaction that proves the feature, and it holds still until someone shows interest. Hover it with a mouse and the loop plays; move away and it pauses where it was. On a phone, or from the keyboard, a small control in the corner plays and pauses it, and that control is always there, so motion can always be stopped. A one-pixel hairline under the picture fills as the loop runs. Loops pause when the tile scrolls away, and hover never starts one when the reader has asked for reduced motion. Give it a muted WebM or MP4 and a poster frame, and set the crop with a focus point and a zoom. Or draw the capture in code: the tile exposes its play state as a CSS variable, so your animations play and pause with it, which is how the three demo captures are built.
Curator’s note
Part of the Bento Box kit, drop 2, phase 5. The kit's rule for imagery is real product captures, never stock icons; this is the tile that carries them. Free: one tile with its own play state, not a composed system.
Matched on shared tags and category — the entries most likely to be used alongside this one.
A button built like a bento tile: a tonal step on hover, a hairline that catches a light under the pointer, keycaps, and nothing that lifts.
Site navigation as one row of bento tiles sharing 1px hairlines, with a pointer light that shows through them and menus that open as panels of tiles.
Copy beside an asymmetric bento grid of small feature-glimpse tiles.